Likewise, I actually found it easier and safer to navigate Sonic Colors’ 2D environments when I had built up more speed, as counterintuitive as that may initially seem.Įven the Wisps – which are essentially Sonic Colors Ultimate’s take on powerups – are designed to augment Sonic’s movements in ways that feel satisfying and rewarding. There’s quite a bit of finesse required to truly excel at navigating the game’s 3D spaces, for example, be that making mid-air adjustments to ensure a safe landing, or executing a perfectly timed slide dash through a row of enemies to maintain your flow. This isn’t the type of Sonic game in which “going fast” is limited to each stage’s 3D segments and platforming is limited to its side-scrolling portions – in fact, both styles of gameplay share much in common with each other. This is perhaps best exemplified by how Sonic Colors: Ultimate balances the Blue Blur’s need for speed with its platforming segments. Sonic Colors understands that moving quickly feels more rewarding when it’s earned, and consequentially, traveling smoothly and gaining momentum requires precision and quick reaction times throughout. Perhaps most significantly, there’s an inextricable connection here between how Sonic moves and how Sonic Colors Ultimate’s levels are immaculately designed to encourage and reward mastery of that movement system. I’m thrilled that that’s the case because I never had the chance to play Sonic Colors on the Wii, and it feels right at home on a Nintendo platform.Ī big reason for that feeling, I think, is that Sonic Colors practices many of the design strengths that Nintendo has perfected in many of its first party games. While there have been reports of glitches and bugs occurring in the Switch version of Sonic Colors: Ultimate, I never encountered any issues whatsoever in my eight or so hours of playing. It ran remarkably well for me, too – I only noticed a handful of times when the game slowed down, which is hugely important for a game where maintaining speed and flow is so critical to the experience. A handful of the pre-rendered story cutscenes haven’t been touched up to the same extent of the rest of the game, but everything else looks remarkably crisp and colorful, significantly more so than in the original release. So I’m thrilled to report that Sonic Colors: Ultimate is not only overwhelmingly fun to play, but also that the Switch is an excellent place to play it.ĭespite being a remaster of a decade-old title, for the most part, Sonic Colors: Ultimate looks and feels like a brand-new game.
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Beyond dabbling in a few of the 2D games as a kid, I had long been hesitant to dive into a modern 3D Sonic game this is a franchise with baggage, so much so that not even Sonic Team seems certain how to please its most diehard fans.
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By the time the credits rolled during my playthrough of Sonic Colors: Ultimate, a remaster of the well-received 2010 Wii exclusive Sonic Colors, I had been converted from a skeptic into a believer.